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View Full Version : Impossibly in-humane difficulties in video games?


GagaMan
03-10-2006, 08:23 AM
Every so often a game appears that no human being could possibly compete with and complete. I'm saying this because I just recently bought Sega Tetris for my Dreamcast. It's a Japanese import. It leads you into false security by starting with normal speeded levels, but once you get to the 4th level...BAM! The blocks start dropping down at the speed of light, and excluding one underwater level, they just get faster and faster. I had to pause before each block starts to drop to decide where to place, but after a few levels even then you don't get a chance to position them how you want. UUUGH!

Anyone else played a game that you reckon is quite literally impossible for a human brain to keep up with like this? ;p

(p.s - if anyone who also owns he game knows if there's any options in it to make it slower would be nice. I can't read Japanese.)

Superperson
03-10-2006, 01:31 PM
Adventure of Link is pretty impossible, along with some other NES Megaman games, some of those were insane.

Kenshirou
03-10-2006, 01:36 PM
Adventure of Link is pretty impossible, along with some other NES Megaman games, some of those were insane.

The ONLY Classic Mega Man level that to this day I still despise is Iceman's... OMFG it took me FOREVER to learn the timing on those stupid blocks, only to die on those damn flying platforms because of the glitchy flickering. I never really found any of the other levels as annoying [well Gutsman's was stupid too, as was Fireman's]. But whenever I play MM1, I always get enraged when I arrive at Iceman's stage. Stupid ass penguins.

Tenku
03-10-2006, 02:09 PM
Hmm...

I'd say that one ice level in Megaman 8. I just about put a whole in my wall trying to react to "SLIDE, SLIDE! JUMP, JUMP!" and then to fall off on one of those collapsable platforms.

CowBear. :mad:

Trauma Center, once you hit the viruses. I'm still stuck on 3...3? The one with the red/blue viruses, 2nd time. I was this close. []. I had plenty of time.

Kenshirou
03-10-2006, 02:13 PM
Hmm...

I'd say that one ice level in Megaman 8. I just about put a whole in my wall trying to react to "SLIDE, SLIDE! JUMP, JUMP!" and then to fall off on one of those collapsable platforms.

When that MM8 came out, I was so horrid at that level. I despised it, but now when I play I can do it in a breeze. It's just like those stupid cycle levels on BattleToads: you get better as you keep doing 'em.

Strollymonster
03-10-2006, 05:54 PM
Getting platinum medals in Blast Corps was a complete impossiblity for most of the levels...I think I only got one in the entire time I had that game.

Vermunium
03-10-2006, 05:57 PM
Adventure of Link is pretty impossible, along with some other NES Megaman games, some of those were insane.

I'll beg to differ there with the Mega Man games for the NES. I've completed just about every Mega Man game to grace a console.

Chad Bonin
03-10-2006, 06:05 PM
Getting platinum medals in Blast Corps was a complete impossiblity for most of the levels...I think I only got one in the entire time I had that game.
Gonna have to echo. Blast Corps was a freakin' awesome game that got freakin' hard.

Freakin' impossible games?

Um... Superman 64?

Vermunium
03-10-2006, 06:08 PM
Gonna have to echo. Blast Corps was a freakin' awesome game that got freakin' hard.

Freakin' impossible games?

Um... Superman 64?

Free roaming it's not, fun, I don't think so. Controls? even worse.

Beat
03-10-2006, 06:34 PM
Shinboi for PS2. I have never faced a game so difficult ever.

Kenshirou
03-10-2006, 07:01 PM
You have to be a nano-tech augmented cyborg to complete Superman 64. It's like "pick up this truck and fly through 30 rings in 7 seconds"... WTF?

TheMecca
03-10-2006, 07:04 PM
along with some other NES Megaman games, some of those were insane. Especially the Mega Collection- they undid one of the "missle stick" exploits, and it made fighting that weird sand guy at the end pretty damn hard ER .
I never finished it.

GWOtaku
03-10-2006, 07:29 PM
Everything in Mega Man Zero 4. I still can't believe how much harder it is then the third game. When I first got it I was playing it consistently but for all the practice I was having an incredibly hard time, and at the halfway point I couldn't believe how many deaths I went through trying to clear it. Eventually I gave in and cleared the game on easy mode, which I never once had to resort to in Mega Man Zero 1-3. I almost hope that the series is over for good because I don't want to know how much more they'd jack up the challenge for a MMZ 5.

Lord Dalek
03-10-2006, 07:44 PM
World 8 on the original SMB1. Oh the pain....

Juu-kuchi
03-10-2006, 08:00 PM
Jump! Jump! Slide! Slide!

Romey
03-10-2006, 08:45 PM
"Bloody Swamp" ("Final Marathon" is a close second) from Kid Chameleon. Various parts of MDK2 (Dreamcast version) were quite unfair, too.

I feel like I cite the same games in every "difficulty" thread. :p

--Romey

Artimus Gigan
03-10-2006, 09:07 PM
The Via Infanto dunegon in X-2

I had to climb up 100 levels twice before I defeated the double boss there.

Xeromus Hardtype in Final Fantasy 4 was apropriately named, there was also the insane difficulty spikes in the game itself

Devil May Cry 3 was hard as was Maximo

Juu-kuchi
03-10-2006, 09:21 PM
Let's not forget Ninja Gaiden on the Xbox in later levels, especially after super-***** Altima is defeated.

TheMecca
03-10-2006, 09:25 PM
OH WAIT
The "In Line for the Toilet" level in PaRappa.
6 tries, 3 controller throws, and me without a PS1 memory card.
AGHHHHHHHHHHHHHHHHHHHHH!

Tenku
03-10-2006, 09:37 PM
There was also that Track-and-Fieldesque level in Mischief Makers. I lost sleep, bruised fingers, and bags under my eyes the size of luggage cases.

Paranoia Survivor Max on Challenge and Vertex^2 on Expert. Nuff said.

World 8-2 on Super Mario Bros. Took me a year to beat it and roughly 15 minutes to finish it off. Then there was the Other Worlds. :shrug:

I-No on GGX2. I still haven't beat her. :(

Pretentious
03-10-2006, 09:46 PM
Hmm...

I'd say that one ice level in Megaman 8. I just about put a whole in my wall trying to react to "SLIDE, SLIDE! JUMP, JUMP!" and then to fall off on one of those collapsable platforms.

Stay towards the left side of the screen and look almost exclusively at the ground. You can see all the jumps and slides coming a mile away and it becomes ridiculously easy.

Anyway, Gekido Advance I've always found to be nothing short of impossible.

Variable
03-11-2006, 01:28 AM
Ikaruga. I consider myself a pretty good gamer skill-wise, but I was only able to make it through the game on easy after using many continues, and I certainly never got above a B- ranking on any of the levels. I shudder to imagine attempting it on hard.

However, I do have the honor of saying that I got all of the platinums in Blast Corps, indeed, I have the file to this day. (I just had to pat myself on the back.)

Kenshirou
03-11-2006, 01:56 AM
Wow, all this talk about Blast Corps makes me want to play that game again. Some of the more ridiculous later challenges were fun to try. The game in general was awesome. We need more Blast Corps.

Strollymonster
03-11-2006, 03:47 AM
snake']Wow, all this talk about Blast Corps makes me want to play that game again. Some of the more ridiculous later challenges were fun to try. The game in general was awesome. We need more Blast Corps.

Unfortunately, that was back when Rare was good. And those days have long since left us.

I'd really like to see a new Blast Corps, it's been too long since I flew overhead in a demolition robot to stomp buildings in...that was the coolest vehicle, and y'all know it.

Tenku
03-12-2006, 04:38 PM
Oh yeah, Blast Corps...

I barely got Silvers. :sweat:

Yash
03-12-2006, 05:20 PM
There we were. Yoshi and Bowser. Sparring in the Final Destination, our percentages stayed around the same. Yoshi was putting up a good fight, but Hard mode proved to be too challenging in Adventure. The poor thing didn't see it coming - an aerial smash sent him soaring into the distance.

There is no God.

Tash
03-12-2006, 05:31 PM
There we were. Yoshi and Bowser. Sparring in the Final Destination, our percentages stayed around the same. Yoshi was putting up a good fight, but Hard mode proved to be too challenging in Adventure. The poor thing didn't see it coming - an aerial smash sent him soaring into the distance.

There is no God.
Yes, I have bad memories of the "Clear All-star mode on Super-hard" and "beat the game without taking damage" challenges to get the tropies.

*cries* What did I do to deserve that?

Master Moron
03-14-2006, 02:09 AM
Adventure of Link is pretty impossible, along with some other NES Megaman games, some of those were insane.

What was so hard about Adventure of Link?