Sketch
05-24-2004, 04:22 PM
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Teenage Mutant Ninja Turtles: Week Six
TURTLES IN SPACE
May 24th - May 28th, 2004
Do the swim it's time for a Miguzi Talkback!
Spend time after school with Leonardo, Donatello, Raphael, and Michelangelo! (and this week the Fugitoid!) Get your mind in the gutter. (All Times are EST)
Time: 6:00pm
Your Week of Episodes!
Monday, 5/24/04
The Fugitoid
The turtles zoom through the galaxy onto a strange planet. Slightly confused by their situation they meet a Fugitoid (a fugitive robot) who is being pursude by the military. They resuce him and he tells them his plight... It seems the robot may be more than meets the eye.
Authors Note: This episode is loosely based on the one shot comic put out by Mirage called "The Fugitoid" it fits in between volume 4 and 5 of TMNT Volume 1. The rest of this arc is also adapted from the issues following #5. 4kids skipped around a lot, but it was clearly in favor of not wierding out the audience too early. This arc is a big change from the past seasons nothing but Shredder and filler.
4
Tuesday, 5/25/04
The Trouble with Triceratons
The turtles manage to get Professor Honeycutt (the Fugitoid) away from the military but now they've got an even bigger problem. It seems the Triceraton republic also wants Honeycutt's transportal device and like the Federation, they don't plan on using it in a peaceful way. The turtles try to save Honeycutt but all they manage to do is get trapped on the Tricerton war ship and you can bet whereever they are going... it wont be pleasant.
4
Wednesday, 5/26/04
The Big House
The turtles manage to survive their stay on the Triceraton warship but they aren't out of the fryer yet... The Triceratons over power them and throw them into jail in order to persuade Honeycutt into building his transportal for them. Don't worry though, the turtles are skilled ninjas. Breaking out of some freaky alien jail will be no sweat... or will it?
4
Thursday, 5/27/04
The Arena
The Triceraton Prime Leader order the turtles to be sent to "The Games" in order to further persuade Honeycutt to build them the transportal. The turtles will have to battle any number of alien freaks to get through this one but they may just find a friend in one of the other combatents and the leverage they need to exscape from the clutches of the Triceraton Republic.
4
Friday, 5/28/04
Triceraton Wars
The turtles managed to take the Prime Leader captive and rescue Honeycutt but now they've got to find a way to get home and in a hurry. The transportal would do the job but now both the Republic and the Federation are after them. The turtles get their first space walk trying to hold off both sides while Donatello and Honeycutt try to get the transportal working and they'd better because Honeycutt's final request is to have Leonardo kill him if they are about to be captured. He will not let his device fall into the wrong hands.
4
NOTES
This show is vastly different from the old cartoons, so if you are seeing it for the first time and have only seen the old show then you may not like what you see, but give it some time… you will not be dissapointed.
This week is the five part begining of season 2. Unforunately this is the last week of premieres for an unknown amount of time but reruns aren't all bad (kinda think of it, these are techincally reruns in the first place).
Well it's been fun making these. I hope you all enjoyed reading them and posting your thoughts. I'll be back when CN premieres more episodes, until then later dudes and dudetes it was a shell of a good time.
PS: I may make a Season 1 + general Talkback for reruns like the Toonami board does for reruns from time to time, but we'll see.
Teenage Mutant Ninja Turtles: Week Six
TURTLES IN SPACE
May 24th - May 28th, 2004
Do the swim it's time for a Miguzi Talkback!
Spend time after school with Leonardo, Donatello, Raphael, and Michelangelo! (and this week the Fugitoid!) Get your mind in the gutter. (All Times are EST)
Time: 6:00pm
Your Week of Episodes!
Monday, 5/24/04
The Fugitoid
The turtles zoom through the galaxy onto a strange planet. Slightly confused by their situation they meet a Fugitoid (a fugitive robot) who is being pursude by the military. They resuce him and he tells them his plight... It seems the robot may be more than meets the eye.
Authors Note: This episode is loosely based on the one shot comic put out by Mirage called "The Fugitoid" it fits in between volume 4 and 5 of TMNT Volume 1. The rest of this arc is also adapted from the issues following #5. 4kids skipped around a lot, but it was clearly in favor of not wierding out the audience too early. This arc is a big change from the past seasons nothing but Shredder and filler.
4
Tuesday, 5/25/04
The Trouble with Triceratons
The turtles manage to get Professor Honeycutt (the Fugitoid) away from the military but now they've got an even bigger problem. It seems the Triceraton republic also wants Honeycutt's transportal device and like the Federation, they don't plan on using it in a peaceful way. The turtles try to save Honeycutt but all they manage to do is get trapped on the Tricerton war ship and you can bet whereever they are going... it wont be pleasant.
4
Wednesday, 5/26/04
The Big House
The turtles manage to survive their stay on the Triceraton warship but they aren't out of the fryer yet... The Triceratons over power them and throw them into jail in order to persuade Honeycutt into building his transportal for them. Don't worry though, the turtles are skilled ninjas. Breaking out of some freaky alien jail will be no sweat... or will it?
4
Thursday, 5/27/04
The Arena
The Triceraton Prime Leader order the turtles to be sent to "The Games" in order to further persuade Honeycutt to build them the transportal. The turtles will have to battle any number of alien freaks to get through this one but they may just find a friend in one of the other combatents and the leverage they need to exscape from the clutches of the Triceraton Republic.
4
Friday, 5/28/04
Triceraton Wars
The turtles managed to take the Prime Leader captive and rescue Honeycutt but now they've got to find a way to get home and in a hurry. The transportal would do the job but now both the Republic and the Federation are after them. The turtles get their first space walk trying to hold off both sides while Donatello and Honeycutt try to get the transportal working and they'd better because Honeycutt's final request is to have Leonardo kill him if they are about to be captured. He will not let his device fall into the wrong hands.
4
NOTES
This show is vastly different from the old cartoons, so if you are seeing it for the first time and have only seen the old show then you may not like what you see, but give it some time… you will not be dissapointed.
This week is the five part begining of season 2. Unforunately this is the last week of premieres for an unknown amount of time but reruns aren't all bad (kinda think of it, these are techincally reruns in the first place).
Well it's been fun making these. I hope you all enjoyed reading them and posting your thoughts. I'll be back when CN premieres more episodes, until then later dudes and dudetes it was a shell of a good time.
PS: I may make a Season 1 + general Talkback for reruns like the Toonami board does for reruns from time to time, but we'll see.